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Saturday, August 12, 2017

Buy Lawbreakers if you loved Unreal Tournament and Quake Arena. It is not a hero shooter like Overwatch nor a kill heavy one like Titanfall 2. More general answers inside.

There is A LOT of misinformation about the game in most forums. I played a ton this past week, and having played most of the mainstream shooters during the last 10 years I think I can give a quick rundown of what Lawbreakers is and isn't.

Also, wait a couple days (weeks) before watching any real reviews (good or bad ones), this game requires a certain degree of mastery to be fun on a constant basis, and most reviews out there are from 12 hour sessions, which isn't nowhere near what a game like this needs. It is a very small niche, and I think most outlets aren't giving it the extended look it deserves.



Ok here it goes:

  • Does it play like Overwatch or Team Fortress 2? Nope, noooooooo. There are different heroes but they work like classes (say, loadouts in Call of Duty). They range from supersonic to heavy, they all play different but team composition has no importance. They're all skill/twitch based, so it's on the hardcore end of aim heavy shooters.

  • Does it play like Titanfall 2? If you didn't like jumping around and dashing mid air there, you won't like it here. With that said, the maps are much more centered (smaller, but with huge verticality) around a hub, and the modes are all objective based. No Team Deathmatch or similar mode.

  • Is Time To Kill superfast? Not as fast as Titanfall 2 but way faster than Moba/Hero shooters.

  • Is the playerbase already dead? Guys, the game had NO marketing, so I guess they're hoping to spend that money now? Anyway, the reports that say that are 7k players (2k on PS4) seem fair, but matchmaking takes 30 secs TOPS to find you a game. There is only one playlist and you can join games in progress.

  • DLC? Maps and heroes are already on the way and will be free. There are cosmetic microtransactions.

  • Can I play solo/for fun/casually? It is a skill based shooter where aim is the most important part of your kit, so you can play solo and influence the whole match. Team comp isn't important but teamplay sure is, objectives matter over kills. Casually? eeeeeeeh. I think that in a couple weeks there will be a gigantic chasm between "pros" and newbs. The skill ceiling is high already and will skyrocket. Imho this will be the main problem of the game, trying to gain player numbers while early adopters smash their expectations.

  • The game looks boring? Yeah, not very creative, but the movement flows beautifully and the maps are really well designed.

  • 60 fps? Almost, but not quite. I guess I'm getting 48-55 (base PS4) on most skirmishes.



I can answer some other stuff, and edit in to the post. I really like that the PS4 is getting wildly different niches (pc rpgs with Pillars, Torment, etc) and Arena shooters could find a devout community in Sony's console. Lawbreakers is almost Unreal Tournament 2017, with some bits "modernize" to appeal to mainstream. It's hella fun, but it won't be everyone's cup of tea.



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